top of page
titlei_edited.jpg

Dokkaebi Girl's Soul Purifier

A chaotic story of traveling the world and purifying corrupted souls!

Real-time Combat & Roguelike

Dynamic Real-Time Auto Combat

  • Immersion within Convenience: Adopts a real-time auto-battle system that anyone can easily enjoy without complex controls. Users can comfortably watch battles, nurture their characters, and fully focus on the fun of growth.

  • The thrill of acquiring valuable items: The random drop system applied upon defeating monsters provides the joy of acquiring unpredictable items in every battle. Rather than tedious repetitive gameplay, it maximizes the sense of accomplishment and the pleasure of rewards derived from the 'moment of acquiring a valuable item,' thereby enhancing the enjoyment of the combat itself.

Roguelike Skill Building that is always fresh

  • Building Your Own Skill Deck: In-stage progression follows a roguelike structure, with skills provided as random sets each time. Depending on which combination you choose from over 100 types of skills, your play style and combat dynamics will change completely.

  • Core Strategy, 'Awakening System': An advanced strategic system that goes beyond simple numerical growth to fundamentally alter the combat mechanics. Skill options change depending on which 'Awakening Body' is equipped, allowing users to guide and design their own desired build directions.

  • Infinite Replayability: By allowing players to directly control skill choices, it leads to 'different outcomes' and 'experimentation with new builds' rather than mechanical, repetitive progression. These random elements provide new strategies and tension in every playthrough, boasting high replayability.

Various in-game events

매 순간이 새로운, 다채로운 인 게임 이벤트 (Dynamic In-Game Events)

  • 단순한 보상 그 이상, '전략적 선택의 순간': 본 게임의 이벤트 시스템은 그저 정해진 보상을 받는 것이 아니라, 매 스테이지마다 예측할 수 없는 상황을 만들어내어 유저에게 '전략적 선택의 순간'을 제공. 유저는 무작위로 등장하는 이벤트 중 자신에게 가장 도움이 될 상황을 고민하고 선택하며, 이러한 선택들이 모여 자신만의 고유한 플레이 여정을 만듬.

  • 성장을 지원하는 풍성한 이벤트 로테이션: 유저들이 성장의 정체를 느끼지 않도록 단일 이벤트, 묶음 이벤트, 주기별 이벤트 등 다채로운 형태의 이벤트가 지속적으로 팝업. 게임 플레이 중 항상 부족해지기 쉬운 기본 재화들을 이러한 이벤트를 통해 원활하게 추가 수급할 수 있도록 설계.

  • 경쟁과 성취감을 더하는 이벤트 랭킹: 특정 이벤트에는 랭킹 시스템이 추가되어 적용. 이는 다른 유저들과의 자연스러운 경쟁 요소를 더해주어, 유저들의 더 높은 성장 욕구를 자극하고 성취감을 배가시키는 역할.

Image (1).png
store_shot_5.png

Descent

The core strategy that turns the tide of battle, the 'Advent System'

  • Designing Your Own Build Beyond Luck: The skill options available within the stage change depending on which 'Descent Body' is equipped. Through this, users can guide the skill sets they desire and proactively design their own build direction.

  • Infinite Build Variety and Replayability: Controlling skill choices through the Ascension system prevents repetitive gameplay from becoming stuck in mechanical 'same growth.' By combining external growth skills with internal skills in diverse ways, it provides infinite replayability that always leads to 'different results' and 'new build experiments.'

  • The Pleasure of Collecting and Guaranteed Growth: Attractive Awakening characters feature high-quality illustrations that strongly stimulate players' desire to collect. Additionally, related growth resources can be acquired through the exclusive 'Awakening Dungeon' content, enabling steady and guaranteed stat increases.

Content System

Organic Contents with Clear Goals

  • Enhanced Content Coherence: Content is not simply unlocked based on level; instead, clearing the main stage boss unlocks higher-level dungeon content. Bosses serve not merely as obstacles, but as narrative gateways leading to new exploration and tests of growth, providing distinct gameplay objectives and coherence.

  • 'Choice' Not 'Homework': To break away from the tedious repetitive dungeons of existing games, farming has been transformed into 'choice-based gameplay.' Rewards drop in conjunction with the main stages, and within a limited inventory slot, users can directly select and acquire only the rewards they need at that moment.

  • Out-game content that aids in definitive growth: Acquire essential resources through dungeons with various subdivided objectives. Unlike roguelike variables within stages, resources obtained here allow for 'definitive spec increases' such as stat enhancements and equipment and pet upgrades, providing a sense of consistent growth.

Zero Fatigue, Expansion Pack-like 'Graduation System'

  • One-Click Homework Completion: A system introduced to reduce the fatigue associated with daily content, such as resource-gathering dungeons that must be repeated every day. Once you achieve specific conditions to 'graduate,' you can instantly complete the content and obtain rewards with a single button click, without the tedious repetitive gameplay.

  • Continuous Freshness, Seasonal Expansion: The graduation system operates as a seasonal structure, going beyond a simple convenience feature. By introducing a system where completing a season's specs (graduating) unlocks new equipment and stats, it provides a sense of continuous freshness and new goals, much like playing an 'expansion pack' in a major game.

dungeon.png

Company Name: Dplaysoft Representative: Kim Jong-ho Business Address: Rm 115, Seongdong Youth Startup Irum Center, 137 Wangsimni-ro, Seongdong-gu, Seoul, Dplaysoft Co., Ltd.

Business Registration Number: 8378603738

Inquiry Email: admin@dplaysoft.com

bottom of page